#pragma once

#include <IwGeomFVec2.h>
#include "Sprite.h"

class Water {

public:
	Water(){};

	void Load( const char* TextureA );
	void Load( const char* TextureA, const char* TextureB );

	void Unload();
	void Update( float dt );
	void Draw();


private:

	int m_layers;

	CIwFVec2 m_pos[5];

	static const int WATER_TILE_SIZE_X	= 64;
	static const int WATER_TILE_SIZE_Y	= 64;

	Sprite WaterTile[5];
};